Work / Consumer mobile
SoloUp: a self-improvement app that plays like an RPG, shipped to both app stores
Habit trackers feel like chores and get abandoned within days. SoloUp reframes real-life goals as a role-playing game: daily quests, boss fights for big goals, ranks, and seven growth paths from Wealth to Creative, narrated by an in-app "System". Building it meant the whole stack of a consumer app, not just the screens.
Built between February and July 2026 by the founder and one collaborating engineer, from onboarding flow to store submission, with the same repositories, runbooks and tests we hand to clients.
SoloUp, our own product · February to July 2026 · built and launched by us
What was built
- React Native app for iOS and Android: character-style onboarding, seven growth paths, daily quests, bosses with subtasks, skills, guilds and raids, PvP, a market and badges
- Node.js and Express API on Supabase (Postgres) with 27 route groups, scheduled jobs and webhooks
- Personalised quest generation with Google Gemini models, so new users get quests written for their goals rather than generic filler
- Apple and Google sign-in, push notifications and crash reporting through Firebase; Apple HealthKit integration
- Product analytics with PostHog and a forced-update path for old app versions
- Companion web app in Next.js with Stripe billing, plus the App Store and Google Play listings
React NativeNode.jsSupabasePostgreSQLFirebaseNext.jsStripe
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